![]() ![]() Some high-speed warp tubes can also launch the player upwards when they exit them before sealing themselves up with a Spring, thus preventing the player from re-entering them. These transparent tubes are straight, only bending at their joints, and maintain the player's speed. In this game, their entry points are covered by lids which must be broken before one can enter them. In Sonic the Hedgehog 2 (16-bit), its numerous ports and remasters, and the lock-on game Knuckles the Echidna in Sonic the Hedgehog 2, high-speed warp tubes appear in Chemical Plant Zone. Sonic and Tails exiting a high-speed warp tube in Chemical Plant Zone, from Sonic the Hedgehog 2 (16-bit). The final boss in Crystal Egg Zone also has the player use these pipes around the arena to avoid attacks. In Scrambled Egg Zone, depending on the chosen path, the player can even travel both backward and forward through the same pipe. At these points, the player can choose which pipe to follow using. In Sonic the Hedgehog 2 (8-bit), twisting tunnels and transparent pipes similar to the high-speed warp tubes appear in Aqua Lake Zone Act 2, Gimmick Mountain Zone Act 3 and Scrambled Egg Zone. Game appearances Sonic the Hedgehog 2 (8-bit) High-speed warp tubes are usually reserved for unidirectional travel, although there have been occasions where the player can travel through them in both directions. In most games, if the player enters a high-speed warp tube at a slow speed, the tube will automatically increase the playable character's speed, although in certain games, such as Sonic Adventure 2, the character will travel through the tube no matter at what speed they enter. When using a high-speed warp tube, the character will curl into a ball and roll through them at highly increased speeds. As their name would imply, high-speed warp tubes forcefully take the playable characters through their tubes to new locations, most of which are otherwise unreachable. High-speed warp tubes are designed as either manufactured devices or natural environmental phenomena depending on the nature of the stage they appear in. 2.11 Sonic the Hedgehog Pocket Adventure.
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